\section{Personal Weapon Design}\label{sec:personal-weapon-design}

Weapons break down into the following four categories, each used with a Skill of the same name:

\begin{itemize}
\item Brawling (Br)
\item Close Combat (CC)
\item Slug Thrower (ST)
\item Energy Weapon (EW)
\end{itemize}

For more information on personal weapons, see \nameref{sec:personal-combat-equipment} (\autoref{sec:personal-combat-equipment}).

% \vfil
The statistics all weapons use are:

\input{tables/weapons-statistics-descriptions}

% \begin{center}
% \begin{tabular}{lp{0.6\columnwidth}}
% \toprule
% Harm		& modifier to offensive roll\\
% Penetration	& negative modifier to armour Defense value\\
% Minimum range	& range below which a penalty is applied to offense roll\\
% Maximum range	& range beyond which a penalty is applied to offense roll\\
% \bottomrule
% \end{tabular}
% \end{center}

These statistics can be modified with build points; the number of build points available for designing a weapon varies by type of weapon --- this is summarized in \autoref{tab:bp-per-tech-level}. The costs for weapon statistics are given in \autoref{tab:weapon-build-costs}.

\input{tables/tech-level-build-points}
\input{tables/weapon-stat-costs}

\input{tables/stunt-costs}

\input{chapter/09/subsec-brawling-CC}
\input{chapter/09/subsec-slug-throwers}
\input{chapter/09/subsec-energy-weapons}

\input{sidebar/original-material-weapons-armour}
